Whenever a significant prize-giving event draws close, there’s always a clamor to include fresh award types to acknowledge underappreciated efforts and delight the spirits of followers who have specialized interests.
Another commentator has already made advocating for terror-themed awards. That would rule. The same goes for tabletop games, representing a passionate advocate's mission. Yet I need to apologize in advance for pushing forward because like all single-minded supporters, I possess a compelling case backing this proposal remains most pressing and important of all. The demand is this: It's essential to create an award type for logic-based games.
Organizing Gaming Categories
Categorizing art by genre defies precise measurement; it’s very subjective, and typically start arguments concluding with vague boundaries. There’s a reason film award organizations steer clear of genre categories. However, it represents an essential concession within the realm of video games, which are so diverse they hardly constitute a single creative category.
For comprehensive acknowledgment of gaming accomplishments to gain proper attention, while allowing diverse titles to compete fairly, genre categories are essential.
Current Gaming Award Categories
Leading game ceremonies currently feature genre categories for Action-oriented games, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Between them, these classifications actually cover numerous genres, allowing placement for numerous titles.
Different situation exists for logic-based experiences. There’s simply nowhere for their placement. Examine these examples from outstanding current releases, showing diverse approaches: structural challenges from a specific release, intense tile-matching in a different title, and the sweetly sociological logic puzzles in another game. Which classification works within current classifications? Nowhere, that’s where.
The Representation Problem
Many instances occur outstanding logic titles published annually lacking appropriate categories in entertainment awards, except when they manage to fit for categories like Handheld titles, Virtual reality experiences, and the highly challenging small studio competitions.
- An iconic brain-teaser got overlooked completely that year
- Another imaginative release missed out in 2019
- A beloved organization game was overlooked recently
- Just some puzzle games barely qualified for niche award types
Value of Brain-Teasers
Frequently they represent small games, yet the craft of the puzzle game is of massive significance. Iconic mobile puzzle games rank among most popular titles globally and have been for many years.
The legendary block-stacking game challenges famous sandbox experiences competing to become best-selling game of all time; it additionally competes for top gaming experience. Logic titles represent cornerstones for gaming as medium, and they are in conversation across multiple categories.
Proposal and Rationale
Puzzle games wouldn’t have this problem. You could fill multiple candidates interesting, varied, worthy titles every year with ease — actually, with challenge, given the need to exclude numerous deserving experiences.
And to reiterate, these represent titles lacking appropriate categories in important events. Puzzle game makers function at the hard edge game development, producing among the purest expressions within interactive entertainment. Just like movie stunt professionals, they warrant appreciation. We shouldn't delay 35 years.